Most people nowadays have heard of World of Warcraft or (WoW), the massive multi player online role playing game (MMORPG).
The concept of time lines, dying and returning is a hard one to fathom. Word of Warcraft can help to illustrate some of the basic points.
To explain, for the uninitiated, it’s a role playing game where you choose your side, your character and then level it so you can enjoy many aspects of the content available.
WoW it set up so that the game is run on individual servers. There are 100s of identical copies of the gaming world (and each one has their own individual name. )
I play on the alliance side on a server called Khaz’goroth, for instance
Now, in game, each server is exactly the same to play on, but each version of the server has its own set of people, interactions and even rules. Some are for role playing. Some are for player v player and some are for player v environment.
Regardless of what you choose, the same in game events happen. You can choose to indulge yourself in any of the many activities available, from pet battles to raiding.
And each time you try something, it might in a different way, especially when you’re trying to work out how to defeat an objective.
You could liken this to the time-lines I’ve been talking about. Each version is identical, but each time, events play out different (even if it’s just slightly), depending on what you choose to do, who you decide to do it with, and so on.
You can also decide you’re not happy on the server you are on, and decide to transfer. Everything will seem the same, but it won’t be. There will be subtle differences, including the feel and atmosphere of that server.
This is akin to shirting to another time-line, where the current only no longer suits your purpose.
Also, death has no real consequence. Worst is that it will cost you some gold for repairs, and delay you for a few minutes.
Should your character die, you just come back, over and over again, until you work out a way to win or avoid death.
Though I’m using Word of Warcraft as an analogy here, it’s not a perfect one, but it helps to paint the picture.
In real life, you come back time and time again, trying different ways, making different decisions, and trying to work out how to experience or achieve the goals you have set for yourself.
But you may not be aware that this is happening. Or if you are, you will more than likely put it down to a faulty memory due to the fact that it doesn’t make any logical sense.
In World of Warcraft, you are fully aware of what needs to be done, and how to do it. (Or if you are not, you will work it out soon enough.)
You could liken that to what you refer to as your higher self being aware of what you need to do in order to achieve the goals you have chosen in this life. You may not be aware of it, but your greater self knows everything it needs to know in order to do the things you desire.
You are its Avatar.
Your higher self might even have more than one Avatar at the same time, which is also something you can do in World of Warcraft. (You can have up to 50 characters per account.)
But let’s not get too complicated here. Let’s look at how you are an Avatar, and how it all works.
Next: How you are an Avatar.
- What new players need to know about WoW patches (wow.joystiq.com)
- Paranormal experiences series: The road along side Hanging Rock or this was no picnic. (areyouanempath.com)
- Paranormal experiences series: Changing conversations or I said what now? (areyouanempath.com)
- Paranormal experiences series: I regret I’ve only one life to give… or do I. (areyouanempath.com)
Got your own experiences or comments? I’d love to see them.